// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "AssetThumbnail.h" #include "EditorConfigBase.h" #include "Engine/DeveloperSettings.h" #include "UObject/ObjectPtr.h" #include "UObject/UObjectGlobals.h" #include "ContentBrowserConfig.generated.h" USTRUCT() struct FPathViewConfig { GENERATED_BODY() UPROPERTY() bool bExpanded = false; UPROPERTY() TArray PluginFilters; }; USTRUCT() struct FContentBrowserInstanceConfig { GENERATED_BODY() UPROPERTY() FPathViewConfig PathView; UPROPERTY() bool bShowFavorites = true; UPROPERTY() bool bFavoritesExpanded = true; UPROPERTY() bool bSourcesExpanded = true; UPROPERTY() bool bFilterRecursively = false; UPROPERTY() bool bShowFolders = true; UPROPERTY() bool bShowEmptyFolders = true; UPROPERTY() bool bShowEngineContent = false; UPROPERTY() bool bShowDeveloperContent = false; UPROPERTY() bool bShowLocalizedContent = false; UPROPERTY() bool bShowPluginContent = false; UPROPERTY() bool bShowCppFolders = false; UPROPERTY() bool bSearchClasses = false; UPROPERTY() bool bSearchAssetPaths = false; UPROPERTY() bool bSearchCollections = false; }; UCLASS(EditorConfig="ContentBrowser") class UContentBrowserConfig : public UEditorConfigBase { GENERATED_BODY() public: static void Initialize(); static UContentBrowserConfig* Get() { return Instance; } UPROPERTY() TSet Favorites; UPROPERTY(meta=(EditorConfig)) TMap Instances; private: static TObjectPtr Instance; }; UCLASS(minimalapi, Config=Editor, DisplayName="Content Browser") class UContentBrowserCollectionProjectSettings : public UDeveloperSettings { GENERATED_BODY() public: UPROPERTY(config, EditAnywhere, Category=Collections, meta = (DisplayName="Exclude these collections from Content Browser")) TArray ExcludedCollectionsFromView; };