// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "UObject/NameTypes.h" class ISimulationEditorExtender; class UClothingAssetFactoryBase; class CLOTHINGSYSTEMEDITORINTERFACE_API FClothingSystemEditorInterfaceModule : public IModuleInterface { public: const static FName ExtenderFeatureName; FClothingSystemEditorInterfaceModule(); virtual void StartupModule() override; virtual void ShutdownModule() override; UClothingAssetFactoryBase* GetClothingAssetFactory(); ISimulationEditorExtender* GetSimulationEditorExtender(FName InSimulationFactoryClassName); private: };