// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "BlueprintActionFilter.h" #include "Containers/Array.h" #include "CoreMinimal.h" #include "EdGraph/EdGraphNode.h" #include "EdGraph/EdGraphNodeUtils.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "KismetCompilerMisc.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_VariableSetRef.generated.h" class FBlueprintActionDatabaseRegistrar; class UEdGraphPin; class UObject; UCLASS(MinimalAPI) class UK2Node_VariableSetRef : public UK2Node { GENERATED_UCLASS_BODY() //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual void ReallocatePinsDuringReconstruction(TArray& OldPins) override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override; virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } virtual bool IsActionFilteredOut(class FBlueprintActionFilter const& Filter) override; //~ End UK2Node Interface /** * Changes the type of variable set by this node, based on the specified pin * * @param Pin The pin to gather type information from. */ void CoerceTypeFromPin(const UEdGraphPin* Pin); /** Returns the pin that specifies which by-ref variable to set */ BLUEPRINTGRAPH_API UEdGraphPin* GetTargetPin() const; /** Returns the pin that specifies the value to set */ BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const; private: /** Constructing FText strings can be costly, so we cache the node's title */ FNodeTextCache CachedNodeTitle; };