// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/Interface.h" #include "K2Node_EventNodeInterface.generated.h" struct FEdGraphSchemaAction; UINTERFACE(meta=(CannotImplementInterfaceInBlueprint)) class BLUEPRINTGRAPH_API UK2Node_EventNodeInterface : public UInterface { GENERATED_BODY() }; class BLUEPRINTGRAPH_API IK2Node_EventNodeInterface { GENERATED_BODY() public: virtual TSharedPtr GetEventNodeAction(const FText& ActionCategory) = 0; };