// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "EdGraph/EdGraph.h" #include "EdGraph/EdGraphNode.h" #include "HAL/Platform.h" #include "Internationalization/Text.h" #include "K2Node.h" #include "KismetCompilerMisc.h" #include "UObject/ObjectMacros.h" #include "UObject/UObjectGlobals.h" #include "K2Node_AssignmentStatement.generated.h" class FBlueprintActionDatabaseRegistrar; class FName; class UEdGraph; class UEdGraphPin; class UObject; UCLASS(MinimalAPI) class UK2Node_AssignmentStatement : public UK2Node { GENERATED_UCLASS_BODY() // Name of the Variable pin for this node static FName VariablePinName; // Name of the Value pin for this node static FName ValuePinName; //~ Begin UEdGraphNode Interface virtual void AllocateDefaultPins() override; virtual FText GetTooltipText() const override; virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override; virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override; virtual bool CanPasteHere(const UEdGraph* TargetGraph) const override; //~ End UEdGraphNode Interface //~ Begin UK2Node Interface virtual void PostReconstructNode() override; virtual void NotifyPinConnectionListChanged(UEdGraphPin* Pin) override; virtual class FNodeHandlingFunctor* CreateNodeHandler(class FKismetCompilerContext& CompilerContext) const override; virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override; virtual FText GetMenuCategory() const override; virtual int32 GetNodeRefreshPriority() const override { return EBaseNodeRefreshPriority::Low_UsesDependentWildcard; } //~ End UK2Node Interface /** Get the Variable input pin */ BLUEPRINTGRAPH_API UEdGraphPin* GetVariablePin() const; /** Get the Value input pin */ BLUEPRINTGRAPH_API UEdGraphPin* GetValuePin() const; };