// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "SGraphNode.h" #include "Templates/SharedPointer.h" #include "Widgets/DeclarativeSyntaxSupport.h" class SWidget; class SGraphNodeSoundResult : public SGraphNode { public: SLATE_BEGIN_ARGS(SGraphNodeSoundResult){} SLATE_END_ARGS() void Construct(const FArguments& InArgs, class USoundCueGraphNode_Base* InNode); protected: // SGraphNode interface virtual TSharedRef CreateNodeContentArea() override; // End of SGraphNode interface };