// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimationTransitionGraph.h" #define LOCTEXT_NAMESPACE "AnimationStateGraph" ///////////////////////////////////////////////////// // UAnimationTransitionGraph UAnimationTransitionGraph::UAnimationTransitionGraph(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } UAnimGraphNode_TransitionResult* UAnimationTransitionGraph::GetResultNode() { return MyResultNode; } #undef LOCTEXT_NAMESPACE