// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_MeshRefPose.h" #include "AnimationGraphSchema.h" ///////////////////////////////////////////////////// // UAnimGraphNode_MeshRefPose #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_MeshRefPose::UAnimGraphNode_MeshRefPose(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FString UAnimGraphNode_MeshRefPose::GetNodeCategory() const { return TEXT("Animation|Poses"); } FLinearColor UAnimGraphNode_MeshRefPose::GetNodeTitleColor() const { return FColor(200, 100, 100); } FText UAnimGraphNode_MeshRefPose::GetTooltipText() const { return LOCTEXT("AnimGraphNode_MeshRefPose_Tooltip", "Returns mesh space reference pose."); } FText UAnimGraphNode_MeshRefPose::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_MeshRefPose_Title", "Mesh Space Ref Pose"); } void UAnimGraphNode_MeshRefPose::CreateOutputPins() { CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose")); } #undef LOCTEXT_NAMESPACE