// Copyright Epic Games, Inc. All Rights Reserved. #include "AnimGraphNode_LocalToComponentSpace.h" #include "AnimationGraphSchema.h" ///////////////////////////////////////////////////// // UAnimGraphNode_LocalToComponentSpace #define LOCTEXT_NAMESPACE "A3Nodes" UAnimGraphNode_LocalToComponentSpace::UAnimGraphNode_LocalToComponentSpace(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { } FLinearColor UAnimGraphNode_LocalToComponentSpace::GetNodeTitleColor() const { return FLinearColor(0.7f, 0.7f, 0.7f); } FText UAnimGraphNode_LocalToComponentSpace::GetTooltipText() const { return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Tooltip", "Convert Local Pose to Component Space Pose"); } FText UAnimGraphNode_LocalToComponentSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const { return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Title", "Local To Component"); } FText UAnimGraphNode_LocalToComponentSpace::GetMenuCategory() const { return LOCTEXT("AnimGraphNode_LocalToComponentSpace_Category", "Animation|Convert Spaces"); } void UAnimGraphNode_LocalToComponentSpace::CreateOutputPins() { CreatePin(EGPD_Output, UAnimationGraphSchema::PC_Struct, FComponentSpacePoseLink::StaticStruct(), TEXT("ComponentPose")); } void UAnimGraphNode_LocalToComponentSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const { DisplayName.Reset(); } #undef LOCTEXT_NAMESPACE