// Copyright Epic Games, Inc. All Rights Reserved. #include "Inputs/BuilderInputManager.h" #include "BuilderCommandCreationManager.h" #include "Framework/Commands/UICommandInfo.h" FBuilderInputManager& FBuilderInputManager::Get() { static FBuilderInputManager Manager; return Manager; } void FBuilderInputManager::Initialize() { FBuilderCommandCreationManager::Register(); } void FBuilderInputManager::Shutdown() { FBuilderCommandCreationManager::Unregister(); } const FBuilderCommandCreationManager& FBuilderInputManager::GetCommandManager() { static const FBuilderCommandCreationManager& CommandManager = FBuilderCommandCreationManager::Get(); return CommandManager; }