// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreTypes.h" #include "Containers/UnrealString.h" #include "ProfilingDebugging/TraceAuxiliary.h" // for FTraceAuxiliary::EConnectionType class FAutomationTestBase; namespace UE::Insights { class FTestUtils { public: FTestUtils(FAutomationTestBase* Test); bool FileContainsString(const FString& PathToFile, const FString& ExpectedString, double Timeout) const; private: FAutomationTestBase* Test; }; } // namespace UE::Insights