// Copyright Epic Games, Inc. All Rights Reserved. #include "StandaloneRendererPrivate.h" #include "OpenGL/SlateOpenGLRenderer.h" FSlateOpenGLContext::FSlateOpenGLContext() : WindowHandle(NULL) , Context(NULL) { } FSlateOpenGLContext::~FSlateOpenGLContext() { Destroy(); } void FSlateOpenGLContext::Initialize( void* InWindow, const FSlateOpenGLContext* SharedContext ) { } void FSlateOpenGLContext::Destroy() { } void FSlateOpenGLContext::MakeCurrent() { }