// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "SlateNavigationEventSimulator.h" #include "Widgets/DeclarativeSyntaxSupport.h" #include "Widgets/SCompoundWidget.h" /** */ class INavigationEventSimulationView : public SCompoundWidget { public: SLATE_BEGIN_ARGS(INavigationEventSimulationView) {} SLATE_END_ARGS() virtual void SetSimulationResult(TArray SimulationResult) = 0; virtual void SelectWidget(const TSharedPtr& Widget) = 0; virtual int32 PaintSimuationResult(const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId) = 0; };