// Copyright Epic Games, Inc. All Rights Reserved. #include "SkeletalMeshNotifier.h" FSkeletalMeshNotifyDelegate& ISkeletalMeshNotifier::Delegate() { return NotifyDelegate; } bool ISkeletalMeshNotifier::Notifying() const { return bNotifying; } void ISkeletalMeshNotifier::Notify(const TArray& BoneNames, const ESkeletalMeshNotifyType InNotifyType) const { if (!bNotifying) { TGuardValue RecursionGuard(bNotifying, true); NotifyDelegate.Broadcast(BoneNames, InNotifyType); } }