// Copyright (C) 2009 Nine Realms, Inc // #pragma once #include "CoreMinimal.h" #include "UnrolledLinkList.h" template< typename T > class TSimpTri; enum ESimpElementFlags { SIMP_DEFAULT = 0, SIMP_REMOVED = 1 << 0, SIMP_MARK1 = 1 << 1, SIMP_MARK2 = 1 << 2, SIMP_LOCKED = 1 << 3, }; template< typename T > class TSimpTri; template< typename T > class TSimpVert { public: TSimpVert(); FVector3f& GetPos() { return vert.GetPos(); } const FVector3f& GetPos() const { return vert.GetPos(); } float* GetAttributes() { return vert.GetAttributes(); } const float* GetAttributes() const { return vert.GetAttributes(); } // this vert void EnableFlags( uint32 f ); void DisableFlags( uint32 f ); bool TestFlags( uint32 f ) const; void EnableAdjVertFlags( uint32 f ); void DisableAdjVertFlags( uint32 f ); void EnableAdjTriFlags( uint32 f ); void DisableAdjTriFlags( uint32 f ); template< typename Allocator > void FindAdjacentVerts( TArray< TSimpVert*, Allocator >& adjVerts ); // all verts in group void EnableFlagsGroup( uint32 f ); void DisableFlagsGroup( uint32 f ); //bool TestFlagsGroup( uint32 f ) const; void EnableAdjVertFlagsGroup( uint32 f ); void DisableAdjVertFlagsGroup( uint32 f ); void EnableAdjTriFlagsGroup( uint32 f ); void DisableAdjTriFlagsGroup( uint32 f ); template< typename Allocator > void FindAdjacentVertsGroup( TArray< TSimpVert*, Allocator >& adjVerts ); typedef TUnrolledLinkList< TSimpTri*, 8 > TriList; typedef typename TriList::TIterator TriIterator; // other verts sharing same point grouped TSimpVert* next; TSimpVert* prev; // bitfield of ESimpElementFlags uint32 flags; T vert; // Adjacent triangles, all triangles which reference this vert // TODO could be link list of index buffer elements // /3 gives tri index TriList adjTris; }; template< typename T > class TSimpTri { public: TSimpTri() : flags( SIMP_DEFAULT ) {} void EnableFlags( uint32 f ); void DisableFlags( uint32 f ); bool TestFlags( uint32 f ) const; bool HasVertex( const TSimpVert* v ) const; FVector3f GetNormal() const; bool ReplaceVertexIsValid( const TSimpVert* oldV, const FVector3f& pos ) const; void ReplaceVertex( TSimpVert* oldV, TSimpVert* newV ); TSimpVert* verts[3]; // bitfield of ESimpElementFlags uint32 flags; }; template< typename T > class TSimpEdge { public: TSimpEdge(); void EnableFlags( uint32 f ); void DisableFlags( uint32 f ); bool TestFlags( uint32 f ) const; // Edge group // Link list of all edges sharing the same end points, different attributes. // Need multiple edges to know which in both vert groups are connected. TSimpEdge* next; TSimpEdge* prev; TSimpVert* v0; TSimpVert* v1; // bitfield of ESimpElementFlags uint32 flags; }; //============= // TSimpVert //============= template< typename T > FORCEINLINE TSimpVert::TSimpVert() : flags( SIMP_DEFAULT ) { next = this; prev = this; } template< typename T > FORCEINLINE void TSimpVert::EnableFlags( uint32 f ) { flags |= f; } template< typename T > FORCEINLINE void TSimpVert::DisableFlags( uint32 f ) { flags &= ~f; } template< typename T > FORCEINLINE bool TSimpVert::TestFlags( uint32 f ) const { return ( flags & f ) == f; } template< typename T > FORCEINLINE void TSimpVert::EnableAdjVertFlags( uint32 f ) { for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i ) { for( int j = 0; j < 3; j++ ) { (*i)->verts[j]->EnableFlags(f); } } } template< typename T > FORCEINLINE void TSimpVert::DisableAdjVertFlags( uint32 f ) { for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i ) { for( int j = 0; j < 3; j++ ) { (*i)->verts[j]->DisableFlags(f); } } } template< typename T > FORCEINLINE void TSimpVert::EnableAdjTriFlags( uint32 f ) { for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i ) { (*i)->EnableFlags(f); } } template< typename T > FORCEINLINE void TSimpVert::DisableAdjTriFlags( uint32 f ) { for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i ) { (*i)->DisableFlags(f); } } template< typename T > template< typename Allocator > void TSimpVert::FindAdjacentVerts( TArray< TSimpVert*, Allocator >& adjVerts ) { // fill array for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i ) { for( int j = 0; j < 3; j++ ) { TSimpVert* v = (*i)->verts[j]; if( v != this ) { adjVerts.AddUnique(v); } } } } template< typename T > FORCEINLINE void TSimpVert::EnableFlagsGroup( uint32 f ) { TSimpVert* v = this; do { v->EnableFlags( f ); v = v->next; } while( v != this ); } template< typename T > FORCEINLINE void TSimpVert::DisableFlagsGroup( uint32 f ) { TSimpVert* v = this; do { v->DisableFlags( f ); v = v->next; } while( v != this ); } template< typename T > FORCEINLINE void TSimpVert::EnableAdjVertFlagsGroup( uint32 f ) { TSimpVert* v = this; do { v->EnableAdjVertFlags( f ); v = v->next; } while( v != this ); } template< typename T > FORCEINLINE void TSimpVert::DisableAdjVertFlagsGroup( uint32 f ) { TSimpVert* v = this; do { v->DisableAdjVertFlags( f ); v = v->next; } while( v != this ); } template< typename T > FORCEINLINE void TSimpVert::EnableAdjTriFlagsGroup( uint32 f ) { TSimpVert* v = this; do { v->EnableAdjTriFlags( f ); v = v->next; } while( v != this ); } template< typename T > FORCEINLINE void TSimpVert::DisableAdjTriFlagsGroup( uint32 f ) { TSimpVert* v = this; do { v->DisableAdjTriFlags( f ); v = v->next; } while( v != this ); } template< typename T > template< typename Allocator > void TSimpVert::FindAdjacentVertsGroup( TArray< TSimpVert*, Allocator >& adjVerts ) { // fill array TSimpVert* v = this; do { for( TriIterator i = adjTris.Begin(); i != adjTris.End(); ++i ) { for( int j = 0; j < 3; j++ ) { TSimpVert* TriVert = (*i)->verts[j]; if( TriVert != v ) { adjVerts.AddUnique( TriVert ); } } } v = v->next; } while( v != this ); } //============= // TSimpTri //============= template< typename T > FORCEINLINE void TSimpTri::EnableFlags( uint32 f ) { flags |= f; } template< typename T > FORCEINLINE void TSimpTri::DisableFlags( uint32 f ) { flags &= ~f; } template< typename T > FORCEINLINE bool TSimpTri::TestFlags( uint32 f ) const { return ( flags & f ) == f; } template< typename T > FORCEINLINE bool TSimpTri::HasVertex( const TSimpVert* v ) const { return ( v == verts[0] || v == verts[1] || v == verts[2] ); } template< typename T > FORCEINLINE FVector3f TSimpTri::GetNormal() const { FVector3f n = ( verts[2]->GetPos() - verts[0]->GetPos() ) ^ ( verts[1]->GetPos() - verts[0]->GetPos() ); n.Normalize(); return n; } template< typename T > FORCEINLINE bool TSimpTri::ReplaceVertexIsValid( const TSimpVert* oldV, const FVector3f& pos ) const { checkSlow( oldV ); checkSlow( oldV == verts[0] || oldV == verts[1] || oldV == verts[2] ); uint32 k; if( oldV == verts[0] ) k = 0; else if( oldV == verts[1] ) k = 1; else k = 2; const FVector3f& v0 = verts[k]->GetPos(); const FVector3f& v1 = verts[ k = (1 << k) & 3 ]->GetPos(); const FVector3f& v2 = verts[ k = (1 << k) & 3 ]->GetPos(); const FVector3f d21 = v2 - v1; const FVector3f d01 = v0 - v1; const FVector3f dp1 = pos - v1; FVector3f n0 = d01 ^ d21; FVector3f n1 = dp1 ^ d21; return (n0 | n1) > 0.0f; } template< typename T > FORCEINLINE void TSimpTri::ReplaceVertex( TSimpVert* oldV, TSimpVert* newV ) { checkSlow( oldV && newV ); checkSlow( oldV == verts[0] || oldV == verts[1] || oldV == verts[2] ); checkSlow( newV != verts[0] && newV != verts[1] && newV != verts[2] ); if( oldV == verts[0] ) verts[0] = newV; else if( oldV == verts[1] ) verts[1] = newV; else verts[2] = newV; checkSlow( !HasVertex( oldV ) ); } //============= // TSimpEdge //============= template< typename T > FORCEINLINE TSimpEdge::TSimpEdge() : flags( SIMP_DEFAULT ) { next = this; prev = this; } template< typename T > FORCEINLINE void TSimpEdge::EnableFlags( uint32 f ) { flags |= f; } template< typename T > FORCEINLINE void TSimpEdge::DisableFlags( uint32 f ) { flags &= ~f; } template< typename T > FORCEINLINE bool TSimpEdge::TestFlags( uint32 f ) const { return ( flags & f ) == f; }