// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" void SaveDefaultPlatformFile(); void UsePlatformFileStubIfRequired(); void UseDefaultPlatformFile(); void SetProjectNameAndDirectory(); void InitAllThreadPoolsEditorEx(bool MultiThreaded); void InitOutputDevicesEx(); void InitStats(); void InitAll(bool bAllowLogging, bool bMultithreaded); void CleanupLocalization(); void CleanupAll();