// Copyright Epic Games, Inc. All Rights Reserved. #if PLATFORM_IOS #if WITH_APPLICATION_CORE #include "Containers/UnrealString.h" // Empty implementation of missing symbols used in ApplicationCore but implemented somewhere else (in Launch for instance) FString GSavedCommandLine; @class IOSAppDelegate; @class UIApplication; namespace FAppEntry { void PlatformInit() {} void PreInit(IOSAppDelegate* AppDelegate, UIApplication* Application) {} void Init() {} void Tick() {} void SuspendTick() {} void ResumeAudioContext() {} void ResetAudioContextResumeTime() {} void Shutdown() {} void Suspend(bool bIsInterrupt = false) {} void Resume(bool bIsInterrupt = false) {} void RestartAudio() {} void IncrementAudioSuspendCounters() {} void DecrementAudioSuspendCounters() {} bool IsStartupMoviePlaying() { return false; } bool gAppLaunchedWithLocalNotification; FString gLaunchLocalNotificationActivationEvent; int32 gLaunchLocalNotificationFireDate; } #else // !WITH_APPLICATION_CORE // Empty implementation of missing symbols used in Core but implemented in ApplicationCore #include "Logging/LogMacros.h" #include "HAL/PlatformMisc.h" DEFINE_LOG_CATEGORY_STATIC(LogLowLevelTests, Log, VeryVerbose); // IOSAppDelegate is mostly used in IOSPlatformMisc implementation. It is always accessed using [IOSAppDelegate GetDelegate] @interface IOSAppDelegate : NSObject { } @end @implementation IOSAppDelegate // Implementation returns nil so any method call on that nil will become a no-op. Not having this method would produce a // "Sending unrecognized selector to object" uncaught exception in any method in FIOSPlatformMisc that tries to get the delegate + (IOSAppDelegate*)GetDelegate { UE_LOG(LogLowLevelTests, Error, TEXT("Attempt to access to IOSAppDelegate methods. Those are only available if ApplicationCore is present")); return nil; } @end EAppReturnType::Type MessageBoxExtImpl( EAppMsgType::Type MsgType, const TCHAR* Text, const TCHAR* Caption ) { return EAppReturnType::Type::Yes; } #endif #endif