// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Containers/UnrealString.h" #include "Templates/SharedPointer.h" #include "UObject/NameTypes.h" class IIoStoreWriter; struct FLooseFilesWriterSettings { FString TocFilePath; FString TargetRootPath; FName ContainerName; }; TSharedPtr MakeLooseFilesIoStoreWriter(const FLooseFilesWriterSettings& WriterSettings, uint32 MaxConcurrentWrites = 64);