// Copyright Epic Games, Inc. All Rights Reserved. #include "Storage/RefName.h" FRefName::FRefName(FUtf8String InText) : Text(MoveTemp(InText)) { } FRefName::~FRefName() { } const FUtf8String& FRefName::GetText() const { return Text; } bool FRefName::operator==(const FRefName& Other) const { return Text.Equals(Other.Text, ESearchCase::CaseSensitive); } bool FRefName::operator!=(const FRefName& Other) const { return !(*this == Other); } uint32 GetTypeHash(const FRefName& RefName) { return GetTypeHash(RefName.Text); }