// Copyright Epic Games, Inc. All Rights Reserved. #include "Server/ServerMessages.h" FGetServerInfoResponse::FGetServerInfoResponse() { } FGetServerInfoResponse::~FGetServerInfoResponse() { } void FGetServerInfoResponse::Serialize(FJsonSerializerBase& Serializer, bool bFlatObject) { JSON_SERIALIZE("ServerVersion", ServerVersion); JSON_SERIALIZE("AgentVersion", AgentVersion); JSON_SERIALIZE("OsDescription", OsDescription); } // ------------------------------------- FGetAuthConfigResponse::FGetAuthConfigResponse() { } FGetAuthConfigResponse::~FGetAuthConfigResponse() { } void FGetAuthConfigResponse::Serialize(FJsonSerializerBase& Serializer, bool bFlatObject) { JSON_SERIALIZE("Method", Method); JSON_SERIALIZE("ServerUrl", ServerUrl); JSON_SERIALIZE("ClientId", ClientId); JSON_SERIALIZE_ARRAY("LocalRedirectUrls", LocalRedirectUrls); }