// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "UObject/ObjectMacros.h" #include "Components/PrimitiveComponent.h" #include "FuncTestRenderingComponent.generated.h" class FPrimitiveSceneProxy; UCLASS(hidecategories=Object, editinlinenew) class UFuncTestRenderingComponent : public UPrimitiveComponent { GENERATED_UCLASS_BODY() //~ Begin UPrimitiveComponent Interface virtual FPrimitiveSceneProxy* CreateSceneProxy() override; virtual bool ShouldRecreateProxyOnUpdateTransform() const override { return true; } //~ End UPrimitiveComponent Interface //~ Begin USceneComponent Interface virtual FBoxSphereBounds CalcBounds(const FTransform &LocalToWorld) const override; //~ End USceneComponent Interface };