// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDirectoryWatcher.h" class FDirectoryWatcherStub : public IDirectoryWatcher { public: FDirectoryWatcherStub(); virtual ~FDirectoryWatcherStub(); virtual bool RegisterDirectoryChangedCallback_Handle (const FString& Directory, const FDirectoryChanged& InDelegate, FDelegateHandle& OutHandle, uint32 Flags) override { return false; } virtual bool UnregisterDirectoryChangedCallback_Handle(const FString& Directory, FDelegateHandle InHandle) override { return false; } virtual void Tick (float DeltaSeconds) override { } virtual bool DumpStats() override { return false; } }; typedef FDirectoryWatcherStub FDirectoryWatcher;