// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Engine/GameInstance.h" #include "TestGameInstance.generated.h" #define UE_API CQTEST_API UCLASS(MinimalAPI, config=Game, transient, BlueprintType, Blueprintable) class UTestGameInstance : public UGameInstance { GENERATED_UCLASS_BODY() public: UE_API void InitializeForTest(UWorld& InWorld); }; #undef UE_API