// Copyright Epic Games, Inc. All Rights Reserved. /*============================================================================= VulkanSubpassSupport.usf: Vulkan specific subpass intrinsics =============================================================================*/ #pragma once #if COMPILER_DXC && PIXELSHADER #ifdef SUBPASS_MSAA_SAMPLES #if SUBPASS_MSAA_SAMPLES > 1 #define USE_MULTI_SAMPLE 1 #endif #endif // Note: Do not rename subpass input attachment declarations, or adjust your changes in VulkanBackend.cpp (see VULKAN_SUBPASS_FETCH_VAR_W) [[vk::input_attachment_index(0)]] SubpassInput GENERATED_SubpassDepthFetchAttachment; #define VulkanSubpassDepthFetch() GENERATED_SubpassDepthFetchAttachment.SubpassLoad( ) [[vk::input_attachment_index(1)]] #ifndef USE_MULTI_SAMPLE SubpassInput GENERATED_SubpassFetchAttachment0; #else SubpassInputMS GENERATED_SubpassFetchAttachment0; #endif #define VulkanSubpassFetch0 GENERATED_SubpassFetchAttachment0.SubpassLoad [[vk::input_attachment_index(2)]] SubpassInput GENERATED_SubpassFetchAttachment1; #define VulkanSubpassFetch1() GENERATED_SubpassFetchAttachment1.SubpassLoad() [[vk::input_attachment_index(3)]] SubpassInput GENERATED_SubpassFetchAttachment2; #define VulkanSubpassFetch2() GENERATED_SubpassFetchAttachment2.SubpassLoad() [[vk::input_attachment_index(4)]] SubpassInput GENERATED_SubpassFetchAttachment3; #define VulkanSubpassFetch3() GENERATED_SubpassFetchAttachment3.SubpassLoad() [[vk::input_attachment_index(5)]] SubpassInput GENERATED_SubpassFetchAttachment4; #define VulkanSubpassFetch4() GENERATED_SubpassFetchAttachment4.SubpassLoad() [[vk::input_attachment_index(6)]] SubpassInput GENERATED_SubpassFetchAttachment5; #define VulkanSubpassFetch5() GENERATED_SubpassFetchAttachment5.SubpassLoad() [[vk::input_attachment_index(7)]] SubpassInput GENERATED_SubpassFetchAttachment6; #define VulkanSubpassFetch6() GENERATED_SubpassFetchAttachment6.SubpassLoad() [[vk::input_attachment_index(8)]] SubpassInput GENERATED_SubpassFetchAttachment7; #define VulkanSubpassFetch7() GENERATED_SubpassFetchAttachment7.SubpassLoad() #endif // COMPILER_DXC && PIXELSHADER