// Copyright Epic Games, Inc. All Rights Reserved. #ifndef PIXELSHADEROUTPUT_INTERPOLANTS #define PIXELSHADEROUTPUT_INTERPOLANTS 0 #endif #ifndef PIXELSHADEROUTPUT_BASEPASS #define PIXELSHADEROUTPUT_BASEPASS 0 #endif #ifndef PIXELSHADEROUTPUT_MESHDECALPASS #define PIXELSHADEROUTPUT_MESHDECALPASS 0 #endif #ifndef PIXELSHADEROUTPUT_MRT0 #define PIXELSHADEROUTPUT_MRT0 0 #endif #ifndef PIXELSHADEROUTPUT_MRT1 #define PIXELSHADEROUTPUT_MRT1 0 #endif #ifndef PIXELSHADEROUTPUT_MRT2 #define PIXELSHADEROUTPUT_MRT2 0 #endif #ifndef PIXELSHADEROUTPUT_MRT3 #define PIXELSHADEROUTPUT_MRT3 0 #endif #ifndef PIXELSHADEROUTPUT_MRT4 #define PIXELSHADEROUTPUT_MRT4 0 #endif #ifndef PIXELSHADEROUTPUT_MRT5 #define PIXELSHADEROUTPUT_MRT5 0 #endif #ifndef PIXELSHADEROUTPUT_MRT6 #define PIXELSHADEROUTPUT_MRT6 0 #endif #ifndef PIXELSHADEROUTPUT_MRT7 #define PIXELSHADEROUTPUT_MRT7 0 #endif #ifndef PIXELSHADEROUTPUT_COVERAGE #define PIXELSHADEROUTPUT_COVERAGE 0 #endif #ifndef PIXELSHADEROUTPUT_A2C #define PIXELSHADEROUTPUT_A2C 0 #endif #ifndef PIXELSHADER_EARLYDEPTHSTENCIL #define PIXELSHADER_EARLYDEPTHSTENCIL #endif