// Copyright Epic Games, Inc. All Rights Reserved. #include "../Common.ush" #include "RayTracingCommon.ush" #include "RayTracingHitGroupCommon.ush" RAY_TRACING_ENTRY_CLOSEST_HIT(DeferredMaterialCHS, FDeferredMaterialPayload, Payload, FRayTracingIntersectionAttributes, Attributes) { Payload.SortKey = GetHitGroupUserData(); Payload.HitT = RayTCurrent(); } RAY_TRACING_ENTRY_MISS(DeferredMaterialMS, FDeferredMaterialPayload, Payload) { Payload.SetMiss(); }