// Copyright Epic Games, Inc. All Rights Reserved. #include "../Common.ush" #include "../Hash.ush" #include "RayTracingCommon.ush" #include "RayTracingDebugUtils.ush" #include "RayTracingHitGroupCommon.ush" RAY_TRACING_ENTRY_MISS(RayTracingDebugMS, FRayTracingDebugPayload, Payload) { Payload.SetMiss(); }