// Copyright Epic Games, Inc. All Rights Reserved. #include "Common.ush" StructuredBuffer EyeAdaptationBuffer; #if COMPUTESHADER RWTexture2D RWEyeAdaptationTexture; [numthreads(1, 1, 1)] void CopyEyeAdaptationToTextureCS(uint2 DispatchThreadId : SV_DispatchThreadID) { RWEyeAdaptationTexture[DispatchThreadId] = EyeAdaptationBuffer[0]; } #endif // COMPUTESHADER