// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #ifndef USE_FIRST_BOUNCE_RAY_GUIDING #define USE_FIRST_BOUNCE_RAY_GUIDING 0 #endif #define TEXEL_CLUSTER_SIZE 8 #define NUM_CLUSTERS_PER_DIM (64 / TEXEL_CLUSTER_SIZE) #define NUM_CLUSTERS_PER_TILE (64 * 64 / (TEXEL_CLUSTER_SIZE * TEXEL_CLUSTER_SIZE)) #define DIRECTIONAL_BINS_ONE_DIM 16 #define CDF_TILE_SIZE (NUM_CLUSTERS_PER_DIM * DIRECTIONAL_BINS_ONE_DIM)