// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; using UnrealBuildTool; public class RemoteControlUI : ModuleRules { public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target) { PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetRegistry", "AssetTools", "BlueprintGraph", "ClassViewer", "Core", "CoreUObject", "ContentBrowser", "DesktopWidgets", "DeveloperSettings", "EditorWidgets", "EditorStyle", "Engine", "GraphEditor", "HotReload", "InputCore", "LevelEditor", "MainFrame", "MessageLog", "Projects", "PropertyEditor", "RemoteControl", "RemoteControlCommon", "RemoteControlLogic", "RemoteControlProtocol", "RemoteControlProtocolWidgets", "SceneOutliner", "Serialization", "Slate", "SlateCore", "ToolMenus", "ToolWidgets", "TypedElementFramework", "TypedElementRuntime", "UnrealEd" } ); } }