// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheSequence : ModuleRules { public AvalancheSequence(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AvalancheTag", "AvalancheTransition", "Core", "CoreUObject", "Engine", "LevelSequence", "MovieScene", "MovieSceneTracks", } ); PrivateDependencyModuleNames.AddRange( new string[] { "AvalancheCore", "RemoteControl", "RemoteControlLogic", "StateTreeModule", }); if (Target.Type == TargetRules.TargetType.Editor) { PrivateDependencyModuleNames.AddRange( new string[] { "Sequencer", }); } } }