// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheMRQ : ModuleRules { public AvalancheMRQ(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "AvalancheMedia", "Core", "MovieRenderPipelineCore", "RemoteControl", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Avalanche", "AvalancheRemoteControl", "CoreUObject", "Engine", "Slate", "SlateCore", } ); } }