// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class AvalancheInteractiveTools : ModuleRules { public AvalancheInteractiveTools(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "Slate", "SlateCore" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Avalanche", "AvalancheInteractiveToolsRuntime", "AvalancheViewport", "AvalancheText", "DeveloperSettings", "EditorFramework", "EditorInteractiveToolsFramework", "InputCore", "InteractiveToolsFramework", "PlacementMode", "Projects", "ToolMenus", "TypedElementRuntime", "UnrealEd", "WidgetRegistration" } ); ShortName = "AvIntTools"; } }