// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class Continuable : ModuleRules { public Continuable(ReadOnlyTargetRules Target) : base(Target) { Type = ModuleType.External; string incDir = Path.Combine(ModuleDirectory, "inc"); PublicSystemIncludePaths.Add(Path.Combine(incDir, "continuable")); } }