// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Framework/Commands/Commands.h" #include "TextureGraphInsightEditorStyle.h" class FTextureGraphInsightEditorCommands : public TCommands { public: FTextureGraphInsightEditorCommands() : TCommands(TEXT("TextureGraphInsightEditor"), NSLOCTEXT("Contexts", "TextureGraphInsightEditor", "TextureGraphInsightEditor Plugin"), NAME_None, FTextureGraphInsightEditorStyle::GetStyleSetName()) { } // TCommands<> interface virtual void RegisterCommands() override; // public: // TSharedPtr< FUICommandInfo > OpenPluginWindow; };