// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class TextureGraphInsight : ModuleRules { public TextureGraphInsight(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; bUseRTTI = true; bEnableExceptions = true; bDisableAutoRTFMInstrumentation = true; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "RenderCore", "RHI" }); PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore", "UMG" }); PrivateDependencyModuleNames.AddRange(new string[] { "TextureGraphEngine", "FreeImage", "Function2", "Continuable", }); } }