// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Stats/Stats.h" DECLARE_STATS_GROUP(TEXT("TextureGraphEngine"), STATGROUP_TextureGraphEngine, STATCAT_Advanced) //To be Used in CPP //Every CPP can have more than one Cycle stat declared //DECLARE_CYCLE_STAT(TEXT("Mix_Update"), STAT_Mix_Update, STATGROUP_TextureGraphEngine); //Args = DisplayName,GroupName,Category //To be used in method //SCOPE_CYCLE_COUNTER(STAT_Mix_Update); //Args = GroupName