// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "Device/Mem/Device_Mem.h" class TEXTUREGRAPHENGINE_API Device_MemCM : public Device_Mem { public: Device_MemCM(); virtual ~Device_MemCM() override; virtual FString Name() const override { return "Device_MemCM"; } virtual void Update(float Delta) override; ////////////////////////////////////////////////////////////////////////// /// Static functions ////////////////////////////////////////////////////////////////////////// static Device_MemCM* Get(); };