// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "./MeshVertexShader.ush" //////////////////////////////////////////////////////////////////////////// CoreMeshOutput VSH_MeshTexture(CoreMeshInput input) { CoreMeshOutput output = VSH_MeshUV(input); return output; } //////////////////////////////////////////////////////////////////////////// float3 BoundsMin; float3 InvBoundsDiameter; CoreMeshOutput VSH_MeshTexture_WorldPos(CoreMeshInput input) { CoreMeshOutput output = VSH_MeshUV(input); //float3 bmin = float3(-32, -32, 0); //float3 bdia = float3(1.0 / 64.0, 1.0 / 64.0, 1); output.color = float4((input.pos.xyz - BoundsMin.xyz) * InvBoundsDiameter.xyz, 1.0); return output; }