// Copyright Epic Games, Inc. All Rights Reserved. #include "AdjustUVCommon.ush" float HeightMultiplier; float HeightMidPoint; float IsGreyscale; Texture2D SourceTex; float4 FSH_AdjustDisplacement(in float2 uv : TEXCOORD0) : SV_Target0 { // Fetch the displacement at uv float4 finalDisplacement = SourceTex.Sample(SamplerStates_NoBorder, uv); return AdjustDisplacement(finalDisplacement, HeightMidPoint, HeightMultiplier, IsGreyscale); }