// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "/Plugin/TextureGraph/SamplerStates.ush" #include "/Plugin/TextureGraph/ShaderUtil.ush" Texture2D Input; float4 FSH_Premult(float2 uv : TEXCOORD0) : SV_Target0 { float4 Clr = Input.Sample(SamplerStates_NoBorder, uv); return float4(Clr.rgb * float3(Clr.a, Clr.a, Clr.a), Clr.a); }