// Copyright Epic Games, Inc. All Rights Reserved. #include "/Engine/Public/Platform.ush" #include "/Plugin/TextureGraph/SamplerStates.ush" #include "/Plugin/TextureGraph/ShaderUtil.ush" Texture2D SourceTexture; float4 FSH_Grayscale(float2 uv : TEXCOORD0) : SV_Target0 { float4 SourceClr = SourceTexture.Sample(SamplerStates_NoBorder, uv); float Gray = Grayscale(SourceClr.rgb); return float4(Gray, Gray, Gray, SourceClr.a); }