// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" /** * A module for adding automation exposure in the editor */ class IFunctionalTestingEditorModule : public IModuleInterface { public: /** * Called right after the module DLL has been loaded and the module object has been created */ virtual void StartupModule() = 0; /** * Called before the module is unloaded, right before the module object is destroyed. */ virtual void ShutdownModule() = 0; };