// Copyright Epic Games, Inc. All Rights Reserved. #include "Input/DisplayClusterMediaInputCameraFull.h" #include "DisplayClusterMediaHelpers.h" FDisplayClusterMediaInputCameraFull::FDisplayClusterMediaInputCameraFull( const FString& InMediaId, const FString& InClusterNodeId, const FString& InCameraId, UMediaSource* InMediaSource ) : FDisplayClusterMediaInputCameraBase( InMediaId, InClusterNodeId, InCameraId, DisplayClusterMediaHelpers::GenerateICVFXViewportName(InClusterNodeId, InCameraId), InMediaSource) { }