// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; namespace UnrealBuildTool.Rules { public class StateTreeTestSuite : ModuleRules { public StateTreeTestSuite(ReadOnlyTargetRules Target) : base(Target) { CppCompileWarningSettings.UnsafeTypeCastWarningLevel = WarningLevel.Warning; PublicIncludePaths.AddRange( new string[] { } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "AIModule", "StateTreeModule", "StateTreeEditorModule", "AITestSuite", "GameplayTags", "PropertyBindingUtils", "PropertyBindingUtilsEditor" } ); if (Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("EditorFramework"); PrivateDependencyModuleNames.Add("UnrealEd"); } } } }