// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if WITH_STATETREE_TRACE_DEBUGGER #include "TraceServices/ModuleService.h" class FStateTreeTraceModule : public TraceServices::IModule { public: // TraceServices::IModule interface virtual void GetModuleInfo(TraceServices::FModuleInfo& OutModuleInfo) override; virtual void OnAnalysisBegin(TraceServices::IAnalysisSession& Session) override; virtual void GetLoggers(TArray& OutLoggers) override; private: static FName ModuleName; }; #endif // WITH_STATETREE_TRACE_DEBUGGER