// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class SoundscapeEditor : ModuleRules { public SoundscapeEditor(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "AssetTools", "Soundscape", "AudioMixer", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", "Slate", "SlateCore", "UnrealEd", // ... add private dependencies that you statically link with here ... } ); } } }