// Copyright Epic Games, Inc. All Rights Reserved. namespace UnrealBuildTool.Rules { public class Soundscape : ModuleRules { public Soundscape(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "DeveloperSettings", "GameplayTags", // ... add other public dependencies that you statically link with here ... } ); PrivateDependencyModuleNames.AddRange( new string[] { "CoreUObject", "Engine", // ... add private dependencies that you statically link with here ... } ); } } }