// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #include "Modules/ModuleInterface.h" #include "Modules/ModuleManager.h" DECLARE_LOG_CATEGORY_EXTERN(LogSoundscape, Log, All); class SOUNDSCAPE_API FSoundscapeModule: public IModuleInterface { public: // IModuleInterface interface virtual void StartupModule() override; virtual void ShutdownModule() override; };