// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; using System.IO; public class AESGCMHandlerComponent : ModuleRules { public AESGCMHandlerComponent(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "PacketHandler", "PlatformCrypto", "PlatformCryptoContext", "NetCore" } ); } }